About Me
I’m a Senior UI/UX Designer for games who thrives on building intuitive, immersive, and visually striking player experiences. My goal: to make every interface feel seamless—so players stay in the world, not the menus.
With a strong grasp of both design and execution, I help bridge creative intent with in-engine execution—ensuring UI looks and feels exactly as intended. My expertise includes;
🎨 UI/UX Design & Visual Direction — From flow to final polish, I craft interfaces that feel at home in the world they belong to—functional, beautiful, and often diegetic when the experience calls for it.
🧠 User-Centered Design Thinking — Translating complex systems into clear, player-friendly interfaces.
⚙️ Unreal Engine 5 Integration — Enhancing UMGs and Materials created by the team, ensuring every interface feels polished, harmonious, and ready for player interaction.
🕹️ VR & PC/Console Experience — Designing for different platforms while maintaining accessibility and flow.
🤝 Cross-Discipline Collaboration — Partnering with designers, programmers, and art teams to bring cohesive experiences to life.
🚀 Notable Work:
I’m especially proud of my contributions to Alien: Rogue Incursion (VR)—my first full-cycle VR project, where I owned UI/UX from concept to final polish. Working as a solo designer taught me to iterate fast, think holistically, and push creative boundaries within production realities. I’m incredibly proud that the UI on this project was nominated for a 2025 D.I.C.E. Award for “Immersive Reality Technical Achievement.”
Outside of work, I stay inspired through digital painting, exploring new creative tools, and spending time with family. I believe curiosity drives great design—and I bring that mindset into every project.
Let’s connect and create something unforgettable.