About Me
I like making menus disappear.
Not literally... although that’s always nice. I mean designing UI that feels so intuitive, purposeful, and connected to the game that players stop thinking about the interface and start thinking about the experience.
I’m a Senior UI/UX Designer with 13 years in games, working across UI Art, UX, visual direction, and implementation for VR, PC, and console. I love taking complicated systems and turning them into clear, engaging experiences, from the first wireframe to final polish in Unreal.
I’ve led UI/UX direction, built pipelines and design standards, mentored artists, managed outsourced production, and collaborated across Design, Art, Engineering, and Tech Art.
Most notably, I was the primary UI/UX designer on Alien: Rogue Incursion, taking the UI from concept through final implementation. The UI Design was nominated for a 2025 D.I.C.E. Award for Immersive Reality Technical Achievement.
• UI/UX • UI Art • Visual Direction • Prototyping • Design Systems • Team Leadership • VR / PC / Console • Unreal Engine 5 • Unity
• Figma • Photoshop / Illustrator / After Effects